Fishing Shack Week Three End
This week seemed to go very quickly and I spent a large portion of my time creating shaders in engine and making sure everything looks right there.
I started the week by making changes to the ground as it was not working as a small platform as the end felt far too sudden. In addition to this I modeled the chimney properly and made changes in engine to the ground by vertex painting them.
After this I began making the buoys and then the rocks.
From there I went on to make the reeds as my foliage piece. I made them according to Shanes tutorial and I am really happy with how they turned out. Below you can see the high poly versions about to be baked down.
By the end of this week I felt like I had achieved a lot- while there are many things still to fix and many things I wish I had had time for I am happy with what I produced.