Fishing Shack Week One End
This week was a good start to this project. I feel like a realistic style is something I am much more comfortable with. I started out by making a white box. I kept it relatively simple but with a few different elements.
After this I moved on to baking down and texturing the main body of the shack. I used the painted wood material in substance painter and changed the wood in which the paint lay on it a different type of wood (another painter material edited in wood grain and colour) and then edited the amount of grunge in the cracks after baking them down. I am relatively pleased with how it has turned out. It can be seen here in max (normals are not showing correctly)
After this I focused on the platform texture and the roofing texture. Both of these are baked down textures that I then took into substance painter and used multiple materials presets and downloaded from substance share combined to create a texture I though worked. I am actually really happy with how these have turned out though they took longer than I would have liked.
I am hoping to pick up the pace and work more in engine next week.